Conquest: "FInish all remaining raiders" stuck
BattleID: Agony
Had to do a hedgemony win to finish the scenario/battle.
https://i.imgur.com/dm9NAB1.png
Save: https://drive.google.com/file/d/15rX6PF_sGhPlC4S-NFDC2NlIFzoy8X5k/view?usp=drive_link
Comments: 5
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29 Dec, '23
AndycDid you also have allied AI units spawn at your bases? Instead of hostile AI units spawning at THEIR bases? But the units still tried to attack YOUR bases? Cos I'm stuck as well. I'm going to charge and kill the enemy base and hopefully that works
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29 Dec, '23
AndycYup, destroying the enemy base worked. I also tried using toxic vapours to kill all the AI "friendly" units, but it couldn't kill the stealth probes or Executioners. Also, although both of my bases survived, I didn't get the secondary objective?
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09 Mar
FieldsI had the same issue on an Agony quest. I was going to submit a separate report but this one is close enough. It happened in two separate Conquest games for me, both Agony quests were broken and could not be completed - 'finish all remaining raiders' cannot be satisfied. I forced an end by destroying enemy base and missed out on the reward as well.
In the first of my games, additionally no attackers came to my base. Not much of a defense. I hope this can be fixed because it's a great mission type. -
12 Mar
StefanSo a year later, I came across the same issue in a Harkonnen quest with two large armies stuck next to my main bases. After reading the hint about toxic vapour I was like: AIght, lets nuke the two bases. And voila... Victory!
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13 Mar
KefeOkay, Stefan, I must say, I had the same exact issue last patch. I did not think of nuking both of my bases to get rid of those "sleeper agent/forced spawn" units that the map gives you by accident and keeps sending them against your own main base.
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So I've tried it. I've nuked both of my bases. The victory screen went through on the backdrop of the nuke exploding, and the conquest victory counted both the major and the minor victory condition. This is better, since winning by domination doesn't award you the main reward.
So, as many of us guessed, the trigger is borked up - spawns the "raiders" as your units, blocking the victory condition.
My previous report to the same exact issue:
https://dunespicewars.featureupvote.com/suggestions/534840/conquest-defending-an-attack-harkonnen-vs-ecazi-unit-spawn-error
More recent, same bug, save file, same issue as Ecaz, with a nuke prepared to... yeah....:
https://drive.google.com/file/d/1ONPsYF9NMXLeyA-f1bGL6SOJGAxqeWq2/view?usp=sharing